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The whole Deltarune situation is fascinating because usually what happens with indie game developers is they try to do the Big Passion Project that's been brewing in the back of their brain for the last twenty years as their very first major undertaking – and if they're extremely lucky, they don't burn themselves out in the process! – but Toby Fox didn't do that.
Instead, he deliberately started with a much more modest game that was essentially a scaled down AU version of the Big Passion Project, mostly as a way of teaching himself the ins and outs of game development, with no real expectation of broad appeal, but then that practice project proved to be immensely popular.
So basically what we're seeing now is what happens when an indie dev is able to approach their Big Passion Project – the one that most indie devs burn their brains out trying to tackle solo – with access to a team and a budget, and, um, well
I have to confess that the results are thus far a little concerning!
@gurrenbuster replied:
Wait, he was planning to make Deltarune originally, and Undertale is the AU?
According to Mr. Fox, yes – he'd apparently been working on scripts and concept art for Deltarune at least as far back as 2012, and Undertale was conceived of during Deltarune's concepting stage essentially as a test run for his development process – something to help work the kinks out before doing it for real. The fact that it made enough money for him to quit his day job and hire a team to work on Deltarune full time was an unexpected bonus.
i'm not arguing with a microwaveboy.
Microwave boyfriend when you spoon: ⚡️ 🔥 🔥 🔥 🔥🔥 🔥 ⚡️ 🔥 🔥⚡️🎇🔥💥🔥🔥🔥🧯🔥🔥🔥🔥🚒 🚒
obsessed with the guy sitting next to me on the bus who i caught googling "what is commie dyke" after seeing my buttons











